Dating is a Game explores modern dating through games, puzzles, and other science-based experiments.
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We call it the dating game – but where are the instructions?
How do men and women play the dating game differently?
How has social media changed modern dating?
Who really makes the first move?
What move is used more than “ghosting”?
Are double standards really unfair?
Why is chivalry dead or dying?
What’s up with “girl math” and “girl logic”?
Which sex is more sexual, more visual, and more emotional?
Which sex really holds all the cards?
How can we survive the dating crisis?
Charlotte’s game answers these questions – and more! With this book, readers can navigate the rules and secret strategies of romance, allowing them to play the dating game with confidence, disarm the battle of the sexes, and rescue their love lives from the dating crisis.
By applying the science of psychology, game theory, and human behavior, our goal is to help daters navigate the ever-changing landscape of love with clarity and confidence. Whether you’re looking for answers, meaningful connections, or mastering the art of attraction, level up your dating experience with Charlotte’s game.
About the author:
Tai is the author of Collabetition, where he defines the principles that help us survive in a more Creative Economy. He has also written and illustrated several Young Adult novels: Katrina and the Animals follows a girl whose connection to animals leads her on a mission to save the environment. The Land of Intuit follows Jack to a world where he must follow his heart to find his destiny. Cupid’s Academy books 1 & 2 explores a whimsical school where student gods and goddesses train to become future Cupids.
He is also an artist, designer, and inventor of the WIZKER: an exfoliating brush that prevents razor bumps and ingrown hairs – sold in CVS stores nationwide. Tai is also passionate about science, games, and human behavior, exploring how strategic thinking shapes our lives.