Dating is a Game explains the challenges of modern dating through games, puzzles, and other science-based experiments.
What if the dating game had instructions?
How do men and women play the dating game differently?
How has social media changed modern dating?
Who really makes the first move?
What move is used more than “ghosting”?
Are double standards really unfair?
Why is chivalry dead or dying?
What’s up with “girl math” and “girl logic”?
Which sex is more sexual, more visual, and more emotional?
Which sex really holds all the cards?
How can we survive the dating crisis?
Charlotte’s game answers these questions – and more!
Charlotte’s Game exposes the secret strategies behind modern dating through the lens of two players navigating attraction, power, and payoff. Backed by psychology, economics, and game theory, it helps readers decode and outmaneuver over 240 tactics—like ghosting, thirst trapping, and bluffing. Whether you're trying to score or avoid getting played, this is your ultimate guide to mastering the rules of romance.
About the author:
Tai is the author of Collabetition, where he defines the principles that help us survive in a more Creative Economy. He has also written and illustrated several Young Adult novels: Katrina and the Animals follows a girl whose connection to animals leads her on a mission to save the environment. The Land of Intuit follows Jack to a world where he must follow his heart to find his destiny. Cupid’s Academy books 1 & 2 explores a whimsical school where student gods and goddesses train to become future Cupids. He is also an artist, designer, and inventor of the WIZKER: an exfoliating brush that prevents razor bumps and ingrown hairs – sold in CVS stores nationwide. Tai is also passionate about science, games, and human behavior, exploring how strategic thinking shapes our lives.